This site will have limited functionality while we undergo maintenance to improve your experience. If an article doesn't solve your issue and you want to ask a question, we have our support community waiting to help you at @FirefoxSupport on Twitter and/r/firefox on Reddit.

Search Support

Avoid support scams. We will never ask you to call or text a phone number or share personal information. Please report suspicious activity using the “Report Abuse” option.

Learn More

web starts reloading infinitely

  • 4 odgovori
  • 0 ima ovaj problem
  • 1 view
  • Posljednji odgovor poslao 6redvvest9

more options

WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. THREE.WebGLRenderer: Context Lost. 5 three.module.js:28674:11 THREE.WebGLRenderer: Context Restored. 5 three.module.js:28682:11

I got these errors on my console when I load the page. Everything is correct, but after doing some actions (button clicks or text inputting), the web is crashing, and I get these errors in the console, and it starts infinitely reloading.

You can try it here: https://west.software/

WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. THREE.WebGLRenderer: Context Lost. 5 three.module.js:28674:11 THREE.WebGLRenderer: Context Restored. 5 three.module.js:28682:11 I got these errors on my console when I load the page. Everything is correct, but after doing some actions (button clicks or text inputting), the web is crashing, and I get these errors in the console, and it starts infinitely reloading. You can try it here: https://west.software/

All Replies (4)

more options

Does it still happen in a new profile? An easy way to test a new profile is to install Developer Edition and see if it happens there or refresh your existing profile.

more options

Thank you, for your answer!

Unfortunatelly it didn't help.

As i noticed the error is related to this line: frameloop="always" when I change it to frameloop="demand", web works good, but I wanna use "always"

The importang thing I noticed that before infinite reloading CanvasRender is usin 98 CPU


import React, { Suspense } from "react"; import { Canvas } from "@react-three/fiber"; import { Decal, Float, OrbitControls, Preload, useTexture } from "@react-three/drei";


import CanvasLoader from "./Loader"



const Ball = (props) => {

 const [decal] = useTexture([props.imgUrl])
 return (
   <Float speed={.005} rotationIntensity={1} floatIntensity={2}>
     <ambientLight intensity={.25} />
     <directionalLight position={[0, 0, .05]} />
     <mesh castShadow receiveShadow scale={2.75}>
       <icosahedronGeometry args={[1, 1]} />
       <meshStandardMaterial
         color="#8176AF"
         polygonOffset
         polygonOffsetFactor={1}
         flatShading
       />
       <Decal position={[0, 0, 1]} rotation={[2 * Math.PI, 0, 6.25]} flatShading map={decal} />
     </mesh>
   </Float>
 )

}

const BallCanvas = ({ icon }) => {

 return (
   <Canvas
     frameloop="always"
     gl={{ preserveDrawingBuffer: true }}
   >
     <Suspense fallback={<CanvasLoader/>}>
       <OrbitControls
         enableZoom={false}
       />
       <Ball imgUrl={icon} />
     </Suspense>
     <Preload all />
   </Canvas>
 )
</pre>

}

export default BallCanvas;

more options

The site fails to load for me with WebGL disabled (webgl.disabled set to true in about:config) which can also happen if there is a graphics failure. Since it is only being used for some ball decorations, it should be able to fail gracefully and load without them.

more options

for me it is set to true, but the problem is still here